
Have you ever wanted to build your own app but didn’t know where to start beyond the code? This guide walks you through my entire process of building and shipping mobile apps, from idea to the App Store and Play Store.
This isn’t a coding tutorial. This is the stuff no one teaches you: how to plan your features without overbuilding, how to design screens without being a designer, how to get through App Store rejections, how to choose the right monetization model, and how to get real users through building in public.
Everything in this guide is based on my real experience building and shipping apps, including NameIt, a multiplayer word game with nearly 10,000 users.
What you’ll learn:
∙ How to turn a vague app idea into a clear, buildable plan
∙ How to scope your MVP so you actually ship instead of building forever
∙ My exact design and development workflow (screen by screen, feature by feature)
∙ How to test with real users before you launch
∙ How to submit to both the App Store and Google Play (and handle rejections)
∙ How to choose between subscriptions, in-app purchases, ads, or a combination
∙ How to market your app by building in public on social media
∙ A full resources list with every tool and platform I use
This guide is for developers who know how to code but have never shipped an app. If that’s you, this will save you weeks of trial and error.