REVIT ARCHITECTURE COURSE OUTLINE
WEEK 1: Introduction to Revit & Core Modelling
- Revit User Interface & Navigation
- Levels, Grids, and Project Setup
- Units and Measurement
- Basic and Compound Wall Modelling
- Wall Constraints and Joins
- Door and Window Placement
- Floor and Ceiling Creation
WEEK 2: Advanced Architectural Elements
- Curtain Walls and Storefront Systems
- Custom Curtain Grids and Mullions
- Roof Creation (Footprint and Extrusion)
- Roof Slope Modifications and Attachments
- Vertical Circulation (Stairs and Railings)
- Component Placement (Furniture and Fixtures)
WEEK 3: Site Design & Complex Geometries
- Toposurface and Building Pads
- Site Components, Roads, and Parking Layouts
- In-Place Massing and Custom Families
- Wall Sweeps, Reveals, and Profile Editing
- Model Groups and Link Management
WEEK 4: Annotation, Rooms & Scheduling
- Room Creation and Area Separation Lines
- Colour Scheme Legends for Spatial Planning
- Dimensions, Annotations, and Text Notes
- Schedules and Material Takeoffs (Doors, Windows, Rooms)
- View Templates and Graphic Display Options
WEEK 5: Detailing & Sheet Documentation
- Generating Floor Plans, Elevations, and Sections
- Callouts and Construction Detail Views
- 2D Drafting, Filled Regions, and Detail Components
- Custom Title Block Creation
- Sheet Layouts and Viewport Alignments
- Exporting to DWG and PDF Formats
WEEK 6: Model Preparation & Export to 3DsMax
- Material Assignment and Asset Mapping
- Model Cleanup and Category Management
- Setting up Camera Views and 3D Selection Boxes
- Export Options (FBX, DWG, and Direct Link Setup)
- Linking Revit Models into 3DsMax
- Scene Optimisation and Geometry Checks
- Student Project
3DS MAX TRAINING COURSE OUTLINE
WEEK 1: Introduction to 3DsMax & PolyModelling
- 3DsMax User Interface & Viewport Navigation
- Object Creation, Modification, and Pivot Points
- Modifiers, Duplication, and Normals
- Scene Management, Units, Measurement, and Alignment
- Primitive and Editable Polymodeling Techniques
- Selection Tools, Cut, and Slice
- Splines and Spline Modifications
- Student Project
WEEK 2: Basics of Photography (Light and Camera)
- Light Creation and Light Temperature
- Corona Light, Corona Sun, and Sky
- Artificial Overcast Light, IES Light, and HDRI Setup
- Corona Light Mix
- Composition in Photography & Viewport Display
- Depth of Field, Motion Blur, Camera Projection & Clipping
- Introduction to Materials (Compact Materials)
WEEK 3: Advanced Materials & Shading
- Slate Material Editor & Saving Materials
- PBR Materials Workflow
- Corona Colour Correct & UVW Mapping
- Corona Material Library Integration
- Material Maps (Bump, Displacement, and Reflection)
- Texturing Complex Geometries
WEEK 4: Exterior Visualisation
- Exterior Scene Setup & Linking Revit Models to 3DsMax
- Environment, Sky, and Solar Lighting Setup
- Exterior Material Mapping and Layering
- Camera Placement & Angle Composition
- Exterior Rendering in 3DsMax
- Post-Processing Exterior Renders in Adobe Photoshop
- AI Integration for Exterior Enhancements
WEEK 5: Interior Visualisation
- Interior Scene Composition & Camera Angles
- Artificial Interior Lighting (Spotlights, Recessed Lights, Lamps)
- Interior Material Texturing (Wood, Fabrics, Metals, Glass)
- Interior Rendering Techniques in 3DsMax
- Post-Processing Interior Renders in Adobe Photoshop
- AI Integration for Interior Detailing
WEEK 6: Final Project & Master Output
- Complete Project Integration (Revit Model to Final Visuals)
- Portfolio-Ready High-Resolution Batch Rendering
- Advanced Photoshop Post-Production
- Final Client Presentation Preparation
- Student Project Presentation